Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, March 12, 2009

back of a digital napkin

SketchCast is based on an old principle: the improvised drawing on the back of a napkin in a bar, to sketch ideas and thoughts on paper to get a concept across another person. The website presents a new way to communicate "something" online by recording a sketch, with the option to overlay the animation with a voice or speech. Any sketch can be embedded on a blog or home page for later playback.


Can this be used as a storytelling method for designers? Or indeed, can it be used by users to communicate their ideas with designers?


Monday, March 2, 2009

twitter story

This communicates Twitter beautifully.

The simple hand-drawn graphics really reflect the simplicity and practicality of Twitter.



How can this method of story telling be used to communicate more complex information?

Follow me on Twitter: twitter.com/giorgio_giove



Thursday, February 12, 2009

interactive comics and biological consideration

Dead On Arrival is an interactive comic loosely based on the story of the old 1940s film noir. 

Although I found this story rather dull, indolent and unexciting, the story was delivered clearly and the Flash interaction was well executed. This makes me think about communicating ideas to people through storyboards and story telling. 

I discussed with my study advisor, Dr Shaleph O'Neil about how people may react to certain storyboards. There will be 3 different types of storyboard: 1. Hand drawn 2. Graphically illustrated  and 3. Interactive.

The interactive storyboard will obviously be digital, however as Dead On Arrival shows, Flash animations can contain very "un-digital" and natural interactions. For example the turning of pages; this is done by clicking the top or bottom corners of a page and dragging them over, almost as you would do a book.

Computer interactions can be very natural. This reminds of the beauty of the interaction design of an iPhone or iPod Touch when zooming in and out of photos or web pages. Pinching your fore-finger and thumb together, a natural human gesture for describing the reduction in size of an object, is how to zoom out (i.e. to make smaller), and vice-versa.

How natural can I design interactions?

I don't mean to compare an iPhone with a digital comic, however the principle of their interactions are comparable in terms of natural gesture. There is biological consideration into their design. 

Click here to see the Dead on Arrival comic. An HTML version of the comic is also available, which I think is rather pointless. The whole beauty of the story is the interaction itself.

Monday, December 29, 2008

stop motion

This is a stunning stop motion film by Carlos Lascano. Wonderful expression of love and hope through various styles of animation. 


I particularly like the switch from 3D characters to 2D characters at 1:06 and then back to 3D at 3:00.

One of the reasons I love Vimeo!